Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

By: Gilsdorf, Ethan

Price: $19.95

Quantity: 1 available

Book Condition: Collectible: Very Good


~Very Good. VG DJ. 1st edition, 1st printing. Hardcover. Light shelf wear to boards/DJ; satisfaction guaranteed. In this enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former Dungeons & Dragons addict Ethan Gilsdorf embarks on a quest that begins in his own geeky teenage past and ends in our online gaming future. He asks, Who are these gamers and fantasy fans? What explains the irresistible appeal of such "escapist" adventures? And what could one man find if he embarked on a journey through one fantasy world after another? In Fantasy Freaks and Gaming Geeks, Gilsdorf crisscrosses America, the world, and other worlds--from Boston to Wisconsin, France to New Zealand, and Planet Earth to Middle-earth to the realm of Aggramar. He asks D&D players, LARPers, medieval re-eanctors, World of Warcraft players, Harry Potter fans and convention goers--old, young, male, female, able-bodied and disabled--what attracts them to fantasy worlds, and for what reasons. What he discovers is funny, poignant, and enlightening.


Stock Description, May Not Reflect Item


Fantasy. Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect "Lord of the Rings "action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between? Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.

Title: Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Author Name: Gilsdorf, Ethan

Categories: Video Games,

Publisher: Lyons Press: 2009-09-01

ISBN Number: 1599214806

ISBN Number 13: 9781599214801

Binding: Hardcover

Book Condition: Collectible: Very Good

Type: Hardcover

Seller ID: SKU1004621